In my spare hours, ive been working on ZS! Woop.
At the moment, the game spawns enemies periodically while the animated enemies walk down the screen. You can tap the enemies to defeat them, and it can also be set how many taps are required to defeat each enemy. When an enemy is defeated the score increases.
If enemies manage to reach the bottom of the screen, your amount of lives will go down by one. Currently enemies walk down at the same pace and at the same time.
If all the lives have been lost, the game will currently boot you back to the menu screen. And you can start a new game if you wish.
TODO:
Add some variation in enemies
Add an increasing difficulty (maybe increased speed in enemies)
Add different enemies spawning styles.
TODO:
Add some variation in enemies
Add an increasing difficulty (maybe increased speed in enemies)
Add different enemies spawning styles.
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